AI Insights · Timothy · June 2022
Top 5 Third Person Games on Android in Switzerland Q2 2022
In the second quarter of 2022, Switzerland saw notable trends in the performance of top third-person games on Android, with some apps experiencing significant growth in downloads and active users.
Throughout the second quarter of 2022, Switzerland witnessed intriguing trends among the top five third-person games on the Android platform. The data, sourced from Sensor Tower, provides insights into the weekly downloads, revenue, and active users for each app. Here’s a breakdown of their performance:
Stumble Guys from Scopely saw a remarkable increase in weekly revenue, starting at around $1.4K at the end of March and peaking at approximately $7.8K by the end of June. Downloads also demonstrated significant growth, rising from 1.8K in late March to 6.2K in the last week of June. The app's active users surged from 11.6K to nearly 50K over the quarter.
Subway Surfers by SYBO Games experienced fluctuations in revenue, with a notable peak of $3.5K in late May before declining to $1.2K by the end of June. Weekly downloads varied, reaching a high of 4.8K in late May. Active users steadily increased from 49.2K in late March to over 118K by the end of the quarter.
Tall Man Run from Supersonic Studios LTD had modest revenue figures, peaking at $36 in early May. Downloads showed a peak of 4.9K in early May, with a general downward trend towards the end of the quarter. Active users grew from 349 in late March to a high of 10.9K in early May, eventually stabilizing around 6.1K by the end of June.
Race Master 3D - Car Racing by SayGames Ltd maintained relatively steady revenue, with minor fluctuations and a peak of $299 in mid-June. Downloads remained consistent, hovering around 1.5K to 2.8K throughout the quarter. The app's active users showed a slight increase, starting at 10.4K in late March and ending at approximately 9.4K in late June.
Twerk Race 3d — Fun run game! by Freeplay Inc did not generate revenue during this period. Download numbers were stable, ranging from 1.2K to 2.6K. Active users saw a peak of 5.3K in mid-April, with a gradual decline to around 3.5K by the end of June.
These trends highlight the dynamic nature of the mobile gaming market in Switzerland. For more detailed insights and data, visit Sensor Tower.